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Creative tools for producing realistic 3D facial expressions and animation

机译:产生逼真的3D面部表情和动画的创意工具

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摘要

Creative exploration of realistic 3D facial animation is a popular but very challenging task due to the high level knowledge and skills required. This forms a barrier for creative individuals who have limited technical skills but wish to explore their creativity in this area. This paper proposes a new technique that facilitates users' creative exploration by hiding the technical complexities of producing facial expressions and animation. The proposed technique draws on research from psychology, anatomy and employs Autodesk Maya as a use case by developing a creative tool, which extends Maya's Blend Shape Editor. User testing revealed that novice users in the creative media, employing the proposed tool can produce rich and realistic facial expressions that portray new interesting emotions. It reduced production time by 25% when compared to Maya and by 40% when compared to 3DS Max equivalent tools.
机译:由于需要高水平的知识和技能,对逼真的3D面部动画进行创造性的探索是一项受欢迎但非常具有挑战性的任务。这为技术能力有限但希望在此领域探索创造力的创造力个人形成障碍。本文提出了一种新技术,该技术通过隐藏产生面部表情和动画的技术复杂性来促进用户的创造性探索。拟议的技术借鉴了心理学,解剖学的研究成果,并通过开发可扩展Maya的Blend Shape Editor的创意工具,将Autodesk Maya用作用例。用户测试表明,使用建议的工具的创意媒体新手可以产生丰富而逼真的面部表情,从而描绘出新的有趣情绪。与Maya相比,它减少了25%的生产时间,与3DS Max等效工具相比,减少了40%的生产时间。

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